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Tres Farmer
Gallente Federation Intelligence Service
40
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Posted - 2012.01.16 16:14:00 -
[1] - Quote
Adunh Slavy wrote:Did not read entire thread ...
Except for a few one off ships and items, there is only one thing in Eve that is limited, that element is time. Sadly in Eve, there are more than a few activities that generate more then one kind of resource at the same time. These duel role activities need to be reformed.
By narrowing the types of resources generated by any one activity, more seeming scarcity will be generated - more time from the players will be required to generate the same amount of raw materials.
Consider the example of widgets and foos. Suppose that an activity generates 10 widgets and 10 foos for one hour of play time. We could say that each item is worth 1/20th of an hour. But suppose that only 10 widgets are generated for one hour at the activity, widgets are now worth 1/10th of an hour, and someone else needs to pick up on foo production with another hour of game play.
It is time for CCP to start paying attention to divisions of labor, specialization and relativity inelastic consumables. Don't forget ease of travel in this...
The infrastructure of today compared with what was possible 4-5 years ago is impressive. Where you had to escort industrials or freighters and could only live out of POS you now have outposts and all kinds of shortcuts.
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Tres Farmer
Gallente Federation Intelligence Service
43
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Posted - 2012.01.17 03:20:00 -
[2] - Quote
Thor Kerrigan wrote:*snap*
With resource scarcity, you can now have regions being two-to-three times more profitable, giving all participants a reasonable incentive to fight for.
But the implications of scarcity do not stop here: assuming only two major alliances start war over "High-Income Region A" [HIRA] and alliance 1 has 1000 members while alliance 2 has 2000 members. Alliance 2 takes possession of HIRA but soon realizes the region can only support 500 active members... I leave it to your imagination on the dozens of the possibles outcomes from here. My personal favorite is "alliance 2 trims the fat and reduces its size to 500 members... then gets overrun by alliance 1... " How do you avoid these:
1) populations swarm out and occupy all of space similarly dense after some amount of time (if scarcity depends on harvesting-rates of resources)
2) populations in high income areas dominate forever (if scarcity is hardwired into the landscape)
The solution obviously must be some kind of random/external factor and can't come from within. And no, I'm not proposing a flat out random reshuffling of resources (moons, plexes, etc. pp.) on top of current game mechanics, which would probably only create a case 2) with the dominating populations to be of nomadic kind. |

Tres Farmer
Gallente Federation Intelligence Service
52
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Posted - 2012.01.22 16:54:00 -
[3] - Quote
You should consider that those players who run missions are to a great extend people that worked the last 8-10 hours and are now relaxing, by shooting some npc in their full blown CNR..
What other soloable, anytime, anywhere content is there in eve that doesn't increase your stress level, but instead rewards you with some exploding pixels for pushing some buttons?
I don't think CCP has got this group of players in their books when they design stuff.. and I'd bet that approx 30-40% of the playerbase are exactly such players.. |
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